A.A long-lived asset reclassified as held for sale from held for use need not do the impairment test when reclassified.
B.Under US GAAP, assessing recoverability of a long-lived asset is separate from calculating the impairment loss.
C.Under US IFRS, the loss can be reversed if the value of the impaired asset recovers in the future with no limitation.
第1题
Most video games call for some semblance of hand-and-eye coordination, and some hospitals arc now using them in recovery programs for brain-damaged patients. It has been found that some patients who were otherwise thought to be unreachable have been "brought out" through their use. Moreover, experimental research is now being conducted regarding the feasibility of video games as a test for drunken driving. Intoxicants tend to slow reaction time and impair coordination -- and nowhere is this kind of impairment more measurable than on the video game playfield. Some day a poor showing at "Six-Pack Man" may cost you your license.
Video games for microcomputer are not restricted to mere "twitch" games, however. Strategy games are becoming more and more popular, and among these are the so-called "fantasy role playing" adventures. These games allow players to construct a whole personality, choosing strengths and weaknesses from a list of possible character traits.
Nowadays, more and more adolescents are crowded in electronic game houses for days to experience what they perceive to be excitement. In due course, they train their abilities in confronting with new situations, and what's more, they learn how to communicate with their targeted rivals, in a novel and friendly way. But there is such a large amount of criticism concerning the electronic games that they are generally seen as a way of infecting hostility and belligerence. And the managers of such business are severely criticized by the schools and parents alike. On the 6ther hand, this business seems never fading. Instead, it becomes a success in many places, even if it is strictly controlled by certain policies.
Video games mirror a balance between reality and our own wishes. It has become all outlet for emotion. But we should bear in mind that everything has two sides. Video games would also do harm to us if we are reduced to its prisoners.
According to the article, the video game player can ______.
A.be successful in his life if success is clearly defined
B.control the world of our own for a time
C.forget about the uneasiness of real life for a while
D.never lose the game when he plays a hero
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